Fable Progress Slow Due To Playground S Lack Of Rpg Experience And Frugal Ethos Says Dev
Game designer Juan Fernandez has bounced around various studios, including Rime developer Tequila Works, Hellblade creators Ninja Theory, and a stint at Playground Games where he worked on the new Fable. Perhaps unsurprisingly, in an interview with Vandal (translation provided by Google, so forgive any stiff phrasing) Fernandez reveals Playground had some trouble adapting to making an open-world game where you don’t blast around in fancy cars at 200 mph....